Category:Session 6

SESSION 6 (6/13/19):

The island is an untouched rainforest, all green and overgrown. We make our way from the shore to the spire-like construct in the distance thinking it’ll probably make a good point to orient ourselves from and return to since it's so visible. Klog forgot his shield and we have to double back, but hey, we can’t have our orc-cleric without his pain blocker.

The spire raises 100-120 feet in the air, is crooked in places. Elly nat 20’s the perception on the tower. Its peculiarly uniform, it follows a plant-like growth pattern and is scorched by lightning strikes that has caused it to grow oddly. The rock and earth beneath it are being slowly cracked and dragged up as vines push through. It seems to have been a slow process, years and years to form and grow. Tendrils of plant-growth pull rocks up the tower to smooth out and fill in gaps in the structure so it keeps its upward momentum. The tower is friggin’ building itself. SPOOKY. It's probably a creepy elf thing. Elves do freaky tree stuff. 6-feet wide. WHAT IF ITS A BEAN STALK?!?!

Zarine brilliantly decides to use druidcraft to help mark off the path we’ve taken to help keep track of where we traveled. She creates bright orange blossoms to pick up the trail. SO USEFUL. DRUIDS ARE NEAT.

Seb climbs the damned thing, tempting gravity yet again and spots another weird beanstalk growing in the distance. The party heads that way and discover a structure almost like some old stone ruins hidden amongst the plant-life.THE FLOWERS ARE A TRAP, THEY HAVE THORNY BAD TIME THINGS. SUPER TARNISHED SILVER COIN ACQUIRED! Hand wielding a sickle reaping a head of grain.

A DANDELION MOVES THROUGH THE SHADOWS. SEB IS ALL OH FUCK RUN but the others are all like OH LETS BAG IT AND TAG IT its like they’ve never seen Jurassic Park. You can’t bag and tag a T-Rex and you can’t bag and tag a forest. It stabs Klog, who picks it up into the sunlight and it tries to run but he puts it in a pouch (+1 Anthropomorphic Dandelion) and this is the beginning of the end. It’s going to call its Mommy-flower and we’re going to be eaten. In the second building, Seb finds mouldy cloth and rusted metal utensils. A two-pronged fork and some kind of flat, dull knife. Also a pot, fully intact, filled with leaves and plant-leavings but very intact. Has etchings and painting still visible on it.

We move into the final ruin & of course, Seb was right. We should not have fucked with the dandelions. Klog & Seb end up uncovering a swarm of the little flower guys - and they hit HEAVY. Klog & Orson both take massive damage - Klog saving himself with his Half-Orc traits again (always playing the race card…), and Orson spending Superiority Dice + Elly reducing the damage to keep him up. Eventually, Klog ends up KO’ing the swarm. Who would have possibly thought a dandelion could be a threat? Why didn’t anyone warn us? ;) FINISH w/ SESSION 6.

Individual Loot (Money): NONE  

Individual Spend: NONE

Total Items (Holder): +1 Anthropmorphic Dandelion (Klog), +1 Tarnished Silver Coin (Seb), +1 Ancient Fork/Knife (Seb), +1 Ancient Pottery (Seb)